self:is_position_in_frustum

Client

Checks whether a world-space position is within the camera's view frustum


Syntax

local result = self:is_position_in_frustum(
    position
)

Parameters

TypeNameDescription
vector3positionWorld-space position to check as {x, y, z}

Returns

TypeNameDescription
boolresulttrue if the position is inside the frustum, false otherwise

Examples

Check if a point is visible to the camera
local entity = core.camera.create()
entity:set_active()

core.engine.print("info", entity:is_position_in_frustum({0, 0, -5}))

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