util.easing.expo_in_out
Shared
Applies an exponential ease-in-out — explosive acceleration then sharp deceleration
Syntax
local result = util.easing.expo_in_out(
progress
)Expo easing is the sharpest non-overshoot curve available.
- Returns exactly
0or1at the boundaries — safe to use without manual clamping. - Best for — snap-to-position effects, launcher animations, and any motion where explosive speed is desired.
Parameters
| Type | Name | Description |
|---|---|---|
float | progress | Interpolation factor, typically in the range [0, 1] |
Returns
| Type | Name | Description |
|---|---|---|
float | result | Eased progress value |
Examples
core.engine.print("info", util.easing.expo_in_out(0.0)) -- 0.0
core.engine.print("info", util.easing.expo_in_out(0.25)) -- near start
core.engine.print("info", util.easing.expo_in_out(0.5)) -- midpoint
core.engine.print("info", util.easing.expo_in_out(0.75)) -- near end
core.engine.print("info", util.easing.expo_in_out(1.0)) -- 1.0local result = util.easing.lerp(0, 100, util.easing.expo_in_out(0.5))
core.engine.print("info", result)local resolution = core.engine.get_resolution()
local duration = 1.5
local start_tick = core.engine.get_tick()
util.event.on("sandbox:draw", function()
local elapsed = (core.engine.get_tick() - start_tick) / 1000.0
local t = math.min(elapsed / duration, 1.0)
local x = util.easing.lerp(0, resolution[1], util.easing.expo_in_out(t))
core.engine.draw_circle({x, resolution[2]*0.5}, 16, {1, 1, 1, 1})
end)