util.input.cursor_mode

Client

Enumeration of supported cursor visibility and confinement modes


Values

ConstantDescription
util.input.cursor_mode.VISIBLECursor is visible and confined to the game window — use for in-game menus, HUDs, and inventory. Stays visible as long as any resource requests it
util.input.cursor_mode.HIDDENCursor is hidden but still moves freely and can leave the window
util.input.cursor_mode.CAPTUREDCursor is hidden and locked to the window center — ideal for FPS-style camera control
Raw mouse delta is still reported via util.input.get_cursor_velocity

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