self:get_mode
Client
Retrieves the rendering pipeline mode the shader was compiled for
Syntax
local result = self:get_mode()Parameters
| No parameters are accepted by this function |
|---|
Returns
| Type | Name | Description |
|---|---|---|
core.shader.shader_mode | result | Current rendering pipeline mode of the shader |
Examples
local entity = core.shader.create("assets/shaders/ripple.glsl", core.shader.shader_mode.CANVAS_ITEM)
core.engine.print("info", "Shader mode:", entity:get_mode())