self:get_collision_layer
Client
Retrieves the collision layer bitmask of the animatable body
Syntax
local layer = self:get_collision_layer()Parameters
| No parameters are accepted by this function |
|---|
Returns
| Type | Name | Description |
|---|---|---|
int | layer | Current collision layer bitmask |
Examples
local entity = physics.animatable.create()
core.engine.print("info", "Animatable body collision layer:", entity:get_collision_layer())