self:get_collision_layer_value
Client
Checks whether a specific bit is set on the animatable body's collision layer
Syntax
local result = self:get_collision_layer_value(
layer_number
)Parameters
| Type | Name | Description |
|---|---|---|
int | layer_number | Layer bit index to check (1-32) |
Returns
| Type | Name | Description |
|---|---|---|
bool | result | true if the layer bit is set, false otherwise |
Examples
local entity = physics.animatable.create()
core.engine.print("info", "Animatable body collision layer value:", entity:get_collision_layer_value(1))