core.audio_3d.attenuation_model

Client

Enumeration of supported 3D attenuation models


Values

ConstantDescription
core.audio_3d.attenuation_model.INVERSE_DISTANCEVolume decreases proportionally to distance — the natural real-world falloff model
core.audio_3d.attenuation_model.INVERSE_SQUARE_DISTANCEVolume decreases proportionally to the square of distance — a physically accurate model for point sources
core.audio_3d.attenuation_model.LOGARITHMICVolume decreases on a logarithmic curve — matches human loudness perception well
core.audio_3d.attenuation_model.DISABLEDNo distance-based attenuation is applied — the audio plays at full volume regardless of distance

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