Model

self:set_component_quaternion

Shared

Sets the local rotation of a component on the model using a quaternion

Syntax

local status = self:set_component_quaternion(
    component,
    quaternion
)

Parameters

TypeNameDescription
stringcomponentPath of the component to update
quaternionquaternionRotation to apply as {x, y, z, w}

Returns

TypeNameDescription
boolstatustrue on successful execution, false otherwise

Examples

Set the quaternion of a component
core.model.load("character", "models/character.glb")

local entity = core.model.create("character")

entity:set_component_quaternion("Skeleton3D/Hat", {0, 0, 0, 1})

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