Model

self:set_component_rotation

Shared

Sets the local rotation of a component on the model

Syntax

local status = self:set_component_rotation(
    component,
    rotation
)

Parameters

TypeNameDescription
stringcomponentPath of the component to update
vector3rotationRotation to apply in degrees as {x, y, z}

Returns

TypeNameDescription
boolstatustrue on successful execution, false otherwise

Examples

Rotate a component 25 degrees on the Y axis
core.model.load("character", "models/character.glb")

local entity = core.model.create("character")

entity:set_component_rotation("Skeleton3D/Hat", {0, 25, 0})

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