self:set_collision_priority
Client
Sets the collision priority of the vehicle body, used to resolve overlapping collision resolution
Syntax
local status = self:set_collision_priority(
priority
)Parameters
| Type | Name | Description |
|---|---|---|
float | priority | Collision priority to apply |
Returns
| Type | Name | Description |
|---|---|---|
bool | status | true on successful execution, false otherwise |
Examples
local entity = physics.vehicle.create()
entity:set_collision_priority(1.0)