self:set_engine_force
Client
Sets the per-wheel engine force override
Syntax
local status = self:set_engine_force(
force
)Parameters
| Type | Name | Description |
|---|---|---|
float | force | Per-wheel engine force override to apply |
Returns
| Type | Name | Description |
|---|---|---|
bool | status | true on successful execution, false otherwise |
Examples
local car = physics.vehicle.create()
local entity = physics.vehicle_wheel.create(car)
entity:set_engine_force(50)