self:get_collision_layer_value

Client

Checks whether a specific bit is set on the character body's collision layer


Syntax

local result = self:get_collision_layer_value(
    layer_number
)

Parameters

TypeNameDescription
intlayer_numberLayer bit index to check (1-32)

Returns

TypeNameDescription
boolresulttrue if the layer bit is set, false otherwise

Examples

Check a collision layer bit on a character body
local entity = physics.character.create()

core.engine.print("info", "Character body collision layer value:", entity:get_collision_layer_value(1))

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