self:get_platform_angular_velocity

Client

Retrieves the angular velocity of the moving platform the character body is currently standing on


Syntax

local velocity = self:get_platform_angular_velocity()

Parameters

No parameters are accepted by this function

Returns

TypeNameDescription
vector3velocityPlatform angular velocity as {x, y, z}

Examples

Get the platform angular velocity of a character body
local entity = physics.character.create()
local velocity = entity:get_platform_angular_velocity()

core.engine.print("info", "Character body velocity:", util.table.unpack(velocity))

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