self:get_collision_priority
Client
Retrieves the collision priority of the character body, used to resolve overlapping collision resolution
Syntax
local priority = self:get_collision_priority()Parameters
| No parameters are accepted by this function |
|---|
Returns
| Type | Name | Description |
|---|---|---|
float | priority | Current collision priority |
Examples
local entity = physics.character.create()
core.engine.print("info", "Character body collision priority:", entity:get_collision_priority())