self:destroy
Client
Destroys the collision shape instance and removes it from the scene
Syntax
local status = self:destroy()Parameters
| No parameters are accepted by this function |
|---|
Returns
| Type | Name | Description |
|---|---|---|
bool | status | true on successful execution, false otherwise |
Examples
local body = physics.rigid.create()
local entity = physics.collision_shape.create(body)
entity:destroy()