Collision Shape

self:set_rotation

Shared

Sets the local rotation of the collision shape

Syntax

local status = self:set_rotation(
    rotation
)

Parameters

TypeNameDescription
vector3rotationRotation to apply in degrees as {x, y, z}

Returns

TypeNameDescription
boolstatustrue on successful execution, false otherwise

Examples

Set the local rotation of a collision shape
local entity = physics.collision_shape.create()

entity:set_rotation({0, 90, 0})

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