self:is_visible_in_tree
Client
Checks whether the collision shape is visible in the current scene tree, accounting for parent visibility
Syntax
local result = self:is_visible_in_tree()Parameters
| No parameters are accepted by this function |
|---|
Returns
| Type | Name | Description |
|---|---|---|
bool | result | true if visible in the tree, false otherwise |
Examples
local entity = physics.collision_shape.create()
core.engine.print("info", "Collision shape visible in tree:", entity:is_visible_in_tree())