self:is_visible_in_tree

Client

Checks whether the collision shape is visible in the current scene tree, accounting for parent visibility


Syntax

local result = self:is_visible_in_tree()

Parameters

No parameters are accepted by this function

Returns

TypeNameDescription
boolresulttrue if visible in the tree, false otherwise

Examples

Check tree visibility of a collision shape
local entity = physics.collision_shape.create()

core.engine.print("info", "Collision shape visible in tree:", entity:is_visible_in_tree())

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