self:to_global

Client

Converts a local-space position to world-space relative to the point light


Syntax

local world_position = self:to_global(
    local_position
)

Parameters

TypeNameDescription
vector3local_positionPosition in local space as {x, y, z}

Returns

TypeNameDescription
vector3world_positionEquivalent position in world space as {x, y, z}

Examples

Convert a local offset to world space
local entity = light.point.create()
entity:set_position({10, 0, 0})

local world_pos = entity:to_global({1, 0, 0})
core.engine.print("info", util.table.unpack(world_pos))

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