physics.rigid.create

Client

Creates a new rigid body instance and adds it to the scene


Syntax

local instance = physics.rigid.create()

Parameters

No parameters are accepted by this function

Returns

TypeNameDescription
objectinstanceCreated rigid body instance

Examples

Create a rigid body instance
local entity = physics.rigid.create()
local shape = physics.collision_shape.create(entity)

shape:set_shape_box({1, 1, 1})
entity:set_position({0, 5, 0})

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