self:set_collision_priority

Client

Sets the collision priority of the rigid body, used to resolve overlapping collision resolution


Syntax

local status = self:set_collision_priority(
    priority
)

Parameters

TypeNameDescription
floatpriorityCollision priority to apply

Returns

TypeNameDescription
boolstatustrue on successful execution, false otherwise

Examples

Set the collision priority of a rigid body
local entity = physics.rigid.create()

entity:set_collision_priority(1.0)

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