self:is_visible_in_tree

Client

Checks whether the rigid body is visible in the current scene tree, accounting for parent visibility


Syntax

local result = self:is_visible_in_tree()

Parameters

No parameters are accepted by this function

Returns

TypeNameDescription
boolresulttrue if visible in the tree, false otherwise

Examples

Check tree visibility of a rigid body
local entity = physics.rigid.create()

core.engine.print("info", "Rigid body visible in tree:", entity:is_visible_in_tree())

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