self:get_collision_priority

Client

Retrieves the collision priority of the rigid body, used to resolve overlapping collision resolution


Syntax

local priority = self:get_collision_priority()

Parameters

No parameters are accepted by this function

Returns

TypeNameDescription
floatpriorityCurrent collision priority

Examples

Get the collision priority of a rigid body
local entity = physics.rigid.create()

core.engine.print("info", "Rigid body collision priority:", entity:get_collision_priority())

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