GPU Particles

self:has_mesh

Client

Checks whether particles are drawn as a model mesh

Syntax

local result = self:has_mesh()

Parameters

No parameters are accepted by this function

Returns

TypeNameDescription
boolresulttrue if a mesh is applied, false if particles are quads

Examples

Check whether a mesh is applied
local entity = particle.gpu.create()

core.engine.print("info", entity:has_mesh())

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