GPU Particles

self:set_gravity

Client

Sets the gravity applied to particles

Syntax

local status = self:set_gravity(
    gravity
)

Parameters

TypeNameDescription
vector3gravityGravity as {x, y, z}

Returns

TypeNameDescription
boolstatustrue on successful execution, false otherwise

Examples

Make particles float upwards
local entity = particle.gpu.create()

entity:set_gravity({0, 1, 0})

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